

Robert Hirschboeck (Henry Stauf), Julia Tucker (Julia Heine), Larry Roher (Ed Knox) and the late Debra Ritz Mason (Martine Burden) are back to reprise their roles and Hirschboeck again turns the ham all the up to 11 while playing Stauf, whether it’s live-action or just voiceover. The cutscenes are now longer (sometimes a bit too long) with better video quality than in The 7th Guest. And again as always, his taunts get old fast due to repetition. And, as always, Stauf taunts you throughout the game, especially if you fail a puzzle or riddle. It’s back with a vengeance! AND IT’S NOT EVEN THE HARDEST PUZZLE IN THIS GAME! Maybe that’s why there’s no penalty in using the help feature to bypass the puzzles now. Remember the dreaded microscope puzzle in The 7th Guest? Guess what. And the new puzzles are even harder than in the previous game. The riddles usually use anagrams and if you’re bad with anagrams (like I am) then it’s a good thing there’s the GameBook. But you can’t use it to solve the last puzzle (which we’ll talk about later on). But this time, however, there’s no penalty whatsoever in using the help feature to solve the puzzles and riddles. The first 2 times you use it, it gives you hints to the puzzle or riddle you’re currently solving and the 3rd time, it solves the puzzle or riddle for you (although you still have to search for and interact with the objects to solve the riddles). In it, you can save and load and you’ll also have access to a map (and although the mansion’s layout is still the same, it’s good to know which rooms are accessible and which puzzles remain unsolved or not) and a help button that substitutes the library book from the last game. To help you, you have the aforementioned GameBook, which substitutes the Ouija board from the last game as the in-game menu. The game’s story is divided into acts (represented by each passing hour), in which at the end of each act, a longer cutscene plays (including the smaller cutscenes you’ve “collected” so far), advancing the story along. The beginning of the intro featuring our hero, Carl Denning, played by Douglas O’Keeffe.Īnd every time you solve a riddle, you’re awarded a short cutscene, usually depicting Robin’s investigation before her disappearance (later in the game, it also shows Carl’s adventure in the mansion). And there are also a lot of “red herring” objects you can interact with. The 11th Hour, just like its predecessor, uses logical puzzles to advance the plot, but with an added element to the gameplay: 1st you receive a riddle by Stauf in the GameBook referring to any object in the mansion, then you have to find and interact with said object to solve the riddle, but every time you enter a new room, you can’t interact with any object whatsoever until you solve the puzzle located in a said room to “unlock” the objects and the rest of the room. Carl arrives at Stauf’s mansion and after solving a riddle via the GameBook to open the mansion’s door, the game properly starts. Carl then goes to Harley-on-the-Hudson, where Robin was last seen while remembering their last interaction.


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The intro starts with Carl watching the news about Robin’s disappearance and the series of unsolved murders she was investigating before disappearing.Ĭarl then receives the GameBook (a PDA-like laptop) by mail with a video from Robin asking for help and an image of Stauf’s mansion.
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The game starts with a long intro cutscene introducing our main characters: Carl Denning, the host of the TV show “Cases Unsolved” and its producer Robin Morales. Yes, I understand if some people find it too simplistic, but the use of the baby doll’s head along with the strings and the colour red in a black background, makes it look more ominous, fitting for a horror-themed game.Īnd now, as always, let’s boot this child of the night: Luckily, the European version is a bit better: I see where Trilobyte was going with this, but I find it very confusing. This is the US cover and apart from the title, which looks cool, it’s a bit of a mess with several clocks, wires and remains of a baby doll. Graeme Devine, Trilobyte’s main designer and programmer, created a new video compression program called Wavelet and updated the Groovie engine used in The 7th Guest specifically for this game (which would later be used in subsequent Trilobyte titles).īut, as always, before we take a look at the game, let’s first look at the covers: It was ported to Macintosh in 1997 and re-released by Night Dive Studios in 2013 for Macintosh and Windows.

It was originally released in 1995 for DOS. The 11th Hour is an adventure game developed by Trilobyte and published by Virgin. Well, it’s Halloween! So, ghosts, goblins and other things that go bump in the night, today we’re going to take a look at the sequel of my very 1st horror-themed review, The 7th Guest.
